Digital Twin SME at Booz Allen
Clearfield, UT 84015, USA -
Full Time


Start Date

Immediate

Expiry Date

13 Dec, 25

Salary

77500.0

Posted On

16 Sep, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Hla, Arma, Control Software, Dis, Perforce, Schedules, Unreal, Features, Simulations, Compilers, Visual Studio, Game Engines, Unity, Git, Cryengine, Modeling, C++, Lua, Open Standards, Milestones

Industry

Information Technology/IT

Description

BASIC QUALIFICATIONS:

  • 6+ years of experience with software engineering
  • 3+ years of experience with modelling and simulations, OPP, including Lua, C++, or C#, and the design of systems and features
  • Experience building, implementing, and supporting API or plugin production with open standards
  • Experience with IDEs and compilers, including Visual Studio and third-party SDKs
  • Experience with version control software, including Git, Perforce, Plastic, and SVN
  • Knowledge of the engineering pipeline, predevelopment, development, and post development
  • Ability to analyze and update existing code, and design solutions for complex simulation problems
  • Ability to create and maintain milestones, schedules, deadlines, and efficient development processes to estimate and develop accurate timelines to ensure engineering tasks are completed on schedule and within budget
  • Ability to obtain a Secret clearance
  • Bachelor’s degree

ADDITIONAL QUALIFICATIONS:

  • Experience with one or more game engines or titles, including Unreal, Unity, ArmA, VBS3, VBS4, or CryEngine
  • Experience in working with remote teams
  • Experience with modeling and simulations
  • Knowledge of Live Virtual and Constructive simulations
  • Knowledge of HLA, DIS, and TENA simulation protocols
  • Ability to be a self-motivated problem solver that works well independently

How To Apply:

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Responsibilities

Apply technical expertise for a growing team of software engineers that specialize in developing high quality military simulations. Develop related software applications and programs, to integrate behaviors and promote interoperability between different game engines and simulations including VBS4, Unity, and Unreal. Participate in pre-production planning of new projects to outline technical requirements, challenges, strategies, and roadmap for execution. Follow the software development life-cycle and workflow. Collaborate with other development teams on a technical and knowledge sharing level to solve problems. Follow projects standards such as coding, performance, and scalability of features and services. Work with clients to resolve issues and gather feedback.

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