Lead Designer

at  Snail Games USA

Remote, Oregon, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate20 Nov, 2024USD 150000 Annual22 Aug, 2024N/AUser Experience,Game Design,Unreal Engine,Unity,History,Leadership,Project Management Skills,Communication Skills,Level Design,LiteratureNoNo
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Description:

ABOUT SNAIL GAMES USA

Snail Games USA is a leader in the video game industry, known for delivering innovative and immersive experiences. The company specializes in developing culturally rich and complex games, with a strong focus on expanding the scope of gaming in the wuxia genre.

POSITION OVERVIEW

The Lead Designer will be at the forefront of creating a compelling and immersive game experience. This role requires a visionary leader with a deep understanding of wuxia culture and game design principles. The Lead Designer will guide the creative and technical aspects of the game’s development, ensuring that the gameplay, mechanics, and storytelling are seamlessly integrated to create a world that resonates with players.

QUALIFICATIONS

  • Experience: At least 7 years of experience in game design, with a minimum of 3 years in a lead design role. Experience with wuxia games or other culturally specific genres is highly preferred.
  • Technical Skills: Proficiency in game design software such as Unreal Engine, Unity, or similar platforms. Strong understanding of game balancing, level design, and user experience.
  • Cultural Expertise: Extensive knowledge of wuxia culture, literature, and history, and the ability to incorporate these elements authentically into game design.
  • Leadership: Proven track record of leading and mentoring design teams, with strong project management skills and the ability to meet tight deadlines.
  • Communication: Excellent written and verbal communication skills, capable of clearly conveying complex design concepts to a multidisciplinary team.

Responsibilities:

  • Creative Vision: Develop and articulate the overall creative direction, ensuring alignment with the wuxia genre and the game’s thematic elements.
  • Team Leadership: Lead a multidisciplinary team of designers, including level designers, UI/UX designers, and narrative designers, to bring the game’s vision to life.
  • Game Design: Oversee the design of gameplay systems, mechanics, and features that enhance player engagement and experience. Ensure that the game is balanced, fun, and challenging.
  • Collaboration: Work closely with other departments, including art, programming, and production, to ensure a cohesive development process.
  • Iteration & Feedback: Implement a continuous feedback loop, utilizing playtesting and player feedback to refine and improve game elements throughout the development cycle.
  • Documentation: Create and maintain detailed design documents, ensuring all team members have a clear understanding of the game’s design principles and mechanics.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Graphic Design/Web Design

Web / Graphic Design / Visualiser

Web Development

Graduate

Proficient

1

Remote, USA