3D Animator at Ace Games
Istanbul, Istanbul, Turkey -
Full Time


Start Date

Immediate

Expiry Date

22 Dec, 25

Salary

0.0

Posted On

23 Sep, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Animation, Rigging, Unity, Character Performance, Body Mechanics, Timing, Weight, Posing, Maya, Blender, Animation Pipelines, Collaboration, Feedback, Skinning, Game Design, Animation Workflow

Industry

Mobile Gaming Apps

Description
We’re on the lookout for talented 3D Animators with a strong sense of motion, timing, and rigging — ready to push the boundaries of in-game animation. You will collaborate closely with other artists, designers and developers to craft animations that elevate the gameplay experience. Take your place among our experienced and passionate teammates and bring out the best in yourself at Ace Games! Responsibilities Creating high-quality animations for characters, props, and environment elements Rigging characters and objects for optimal control and performance in Unity Collaborating with concept artists, 3D modelers, and developers to ensure animation works seamlessly in gameplay Developing expressive character performances that communicate personality, emotion and intent Iterating on feedback and optimizing animations for real-time performance Supporting the team with best practices for rigging and animation workflow Degree in Animation, Game Design, or a related field A strong animation sense with a clear understanding of body mechanics, timing, weight, and posing Solid experience in rigging and skinning characters for games Proficiency in industry-standard 3D software (Maya, Blender, etc.) Prior experience with Unity and implementing animations using Unity’s animation system Familiarity with animation pipelines in games A collaborative mindset and ability to take and give constructive feedback
Responsibilities
Create high-quality animations for characters, props, and environment elements while collaborating with other artists and developers. Iterate on feedback and optimize animations for real-time performance.
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