3D Artist 1 at Equator Design
Mumbai, maharashtra, India -
Full Time


Start Date

Immediate

Expiry Date

21 Sep, 26

Salary

0.0

Posted On

23 Jun, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Blender, Autodesk Maya, V-Ray, Photoshop, Illustrator, 3D Modeling, Texturing, Lighting, Rendering, Compositing, UV Mapping, Re-topologizing, Hard-surface Modeling, Organic Modeling, 3D Production Pipeline, Creative QC

Industry

Design Services

Description
  Primary focus * Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products * Create Photo realistic renders * Optimize digital files before sending it to client for review * Strong understanding on how to accentuate the form of the products using lights and shadows * Understanding UV sets and maps * Perform daily tasks while following 2D & 3D CGI workflows & processes * Re-topologize raw 3D models * Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders * Provide technical assistance to the team when needed * Serve as the team’s Creative QC Supporting tasks * If needed, attend client meetings, calibration meetings and briefing * Complete any adhoc tasks as assigned by the 3D Lead * Follow company protocols with regards to job delivery and completion through MySGS * Performs other duties as assigned by the Company from time to time   Performance Management * On-time delivery * Right-The-First-Time (RTFT) * Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist * Minimum of 85% unitilisation or productive hours on average Technical Skills: ·        High proficiency in Blender, Autodesk Maya as secondary ·        High proficiency in V-Ray lights and materials/shader ·        Extensive knowledge of Photoshop and Illustrator CS6 or above Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize ·        Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing; ·        Knowledge in the fundamentals and basic principles of colours, lights, and shades ·        Understanding of a 3D production pipeline ·        Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces ·        Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way ·        Knowledge and fluency in other lighting software and processes ·        Texture painting ability a plus ·        Solid art background a plus ·        Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;   *
Responsibilities
Create precise 3D models and photorealistic renders of customer products based on technical drawings. Manage the full CGI workflow including texturing, lighting, and quality control to ensure high-quality delivery.
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