3D Artist - Platform Architecture at Apple
Santa Clara, California, United States -
Full Time


Start Date

Immediate

Expiry Date

16 Feb, 26

Salary

0.0

Posted On

18 Nov, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Environment Art, Modeling, Sculpting, Material Creation, Lighting, Look Development, 3D Software Packages, Physically Based Material Workflows, Design, Composition, Color, Narrative Storytelling, Environmental Storytelling, Set Dressing, World Building, Game Development

Industry

Computers and Electronics Manufacturing

Description
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. DESCRIPTION As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. MINIMUM QUALIFICATIONS Bachelor’s degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows. PREFERRED QUALIFICATIONS 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Responsibilities
As an Artist on the Tools & Technology team, you will contribute to developing content, features, and workflows for all phases of production. You will collaborate with designers and engineers using the bespoke engine and its tools.
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