3D Character Artist at HOLOGATE GmbH
München, , Germany -
Full Time


Start Date

Immediate

Expiry Date

04 Dec, 25

Salary

0.0

Posted On

05 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unreal Engine, Substance Painter, Anatomy, Film Industry, Unity, Photoshop, Game Engines

Industry

Animation

Description

WITHIN THE LAST FEW YEARS OUR AWARD-WINNING TEAM HAS HELPED GROW HOLOGATE FROM A SMALL VR ENTERTAINMENT START-UP INTO A MARKET-LEADING IMMERSIVE MEDIA COMPANY OF 70+ EMPLOYEES, EXCELLING IN EXTENDED REALITY SOLUTIONS FOR ENTERTAINMENT AND ENTERPRISE.

With the largest VR network worldwide, our unforgettable virtual experiences and solutions are transforming the way the world entertains, trains, and simulates.
We are looking for creative artists, technical masterminds, administrative gurus, incredible sales heroes, and strategic operations commanders… superstars that are aiming to exceed expectations and understand that teamwork makes the dream work.
We utilize cutting-edge technology and collaborate with our creative team to tackle fascinating challenges. Within our company you’ll have the opportunity to take personal initiative and advance your career.
If you are passionate about immersive technology and would like to work with like-minded professionals in an international team, HOLOGATE could be the right place for you.

ABOUT THE JOB:

We’re seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!

KEY QUALIFICATIONS:

  • 2+ years of experience as a 3D Character Artist in the game or film industry (or a strong portfolio showing equivalent skill)
  • Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
  • Strong understanding of anatomy, form, and proportion
  • Experience with both stylized and realistic character workflows
  • Familiarity with game engines like Unreal Engine or Unity
  • Excellent communication and collaboration skills
Responsibilities
  • Create high-quality 3D character models from concept to final in-game/production-ready assets
  • Sculpt high-poly characters
  • Create textures using Substance Painter, Photoshop, or similar tools
  • Work closely with concept artists, riggers, and animators to ensure characters are ready for production
  • Ensure consistency of style and quality while meeting technical and artistic requirements
  • Participate in reviews and iterate based on feedback from the lead and team
Loading...