3D Character Artist at Just Wright
Melbourne, Victoria, Australia -
Full Time


Start Date

Immediate

Expiry Date

12 Nov, 25

Salary

90000.0

Posted On

12 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Development, Marvelous Designer, Props

Industry

Animation

Description

DESCRIPTION

Our client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming can be.
Think real-time pipelines. Unreal Engine magic. And global IPs from Netflix, Warner Bros, FIFA, Universal Studios, and more.

QUALIFICATIONS:

  • No formal degree required, but practical experience is essential
  • Certifications in Game Development and/or Virtual Production are highly valued
  • Must submit a professional portfolio with examples of character breakdowns, process, and style examples.
  • Demonstrated ownership of shipped projects or systems highly regarded

How To Apply:

Incase you would like to apply to this job directly from the source, please click here

Responsibilities

WHAT WILL YOU DO?

  • Model, retopologize, and UV map high-quality characters, clothing, and accessories.
  • Sculpt high-poly cinematic models and create optimized game-ready assets.Follow a full-body modelling workflow (base mesh clothing layers
  • optimized combined mesh).
  • Develop PBR textures, shaders, materials, and FX relevant for real-time rendering.
  • Improve and adapt existing assets to match evolving quality and style targets.
  • Set up efficient pipelines for stylized and realistic characters, ensuring clean topology and engine optimization.
  • Identify and resolve performance, compatibility, and quality issues across the character pipeline
  • Collaborate with the Concept Art Lead to accurately translate designs into 3D.
  • Work with the Character Technical Artist to ensure rig readiness and leverage UE5 tools (Control Rig, MetaHumans, Blueprints).
  • Work directly with Unreal Engine 5 developers to ensure seamless integration of character assets into runtime environments and correct material / shader setup.
  • Oversee external vendors to maintain internal quality and style standards.
  • Mentor junior artists and document pipeline best practices within the broader team

WHAT ADDITIONAL SKILLS WILL HELP YOU STANDOUT?

  • Experience with animals and monster production
  • Experience with hard-surface modelling (vehicles, props, etc.)
  • Experience with Marvelous Designer or cloth simulation workflows
  • Previous work on live service or iGaming titles
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