3D Environment Artist /Intermediate to Senior/ at Ubisoft
Sofia, Sofia-City, Bulgaria -
Full Time


Start Date

Immediate

Expiry Date

22 Jun, 26

Salary

0.0

Posted On

24 Mar, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Modeling, Texturing, Level Art, World Building, Asset Creation, Artistic Direction, Optimization, Graphic Principles, Artistic References, Gameplay Implementation, Autodesk 3ds Max, Modeling Techniques, Texture Mapping, Material Creation, Composition Rules, Shape Language

Industry

Computer Games

Description
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Founded in 2006 with a core team of just 11 developers, Ubisoft Sofia has grown into a leading AAA game development studio, now comprising over 220 professionals. Initially focused on platform ports and smaller-scale projects, the studio has steadily expanded its capabilities and reputation within the global Ubisoft network. As of 2025, Ubisoft Sofia has contributed 22 titles across major gaming platforms and technologies. The team’s creative and technical expertise has supported some of Ubisoft’s most iconic franchises, including Assassin’s Creed®, Tom Clancy’s®, and Prince of Persia®. A longstanding co-development partner on the Assassin’s Creed series, Ubisoft Sofia has played an essential role in bringing to life acclaimed titles such as Black Flag, Origins, Valhalla, Mirage, and most recently, Assassin’s Creed Shadows, released in March 2025. Sofia team’s contributions reflect their ongoing importance within the franchise and over the years, the studio has led production on five major Assassin’s Creed projects, including AC Liberation, AC Rogue, The Curse of the Pharaohs (AC Origins DLC), Dawn of Ragnarök (AC Valhalla expansion), AC Mirage for iPhone and iPad and AC Shadows for MacOS. Today, Ubisoft Sofia stands as a creative force in the region, continuing to push the boundaries of storytelling, design, and innovation in the world of interactive entertainment. Job Description Your role As a 3D Environment Artist you will be responsible for creating exceptional high quality and playable game environments and produce high-level quality 3D models. On this role, you will be expected to deliver world-class AAA visuals that complete the memorable and outstanding environments of our game worlds, considering narrative and visual storytelling. You will work in collaboration with passionate teams of Concept/Lighting/Texture Artists, Game and Level Designers to ensure that there are no technical problems met or hindering of the work of other team members. Your daily adventure LEVEL ART AND WORLD BUILDING Design, prototype and implement stunning game worlds and environments in tight collaboration with Level Designers, boosting the visual fidelity and story in the game 3D OBJECTS MODELING AND TEXTURING Create 3D assets and textures in line with the project's artistic and technical direction FOLLOW THE ARTISTIC DIRECTION Deliver your work in accordance with the project's artistic direction APPLY OPTIMIZATION To your work APPLY GRAPHIC PRINCIPLES EFFICIENTLY In your tasks USE AND LOOK FOR ARTISTIC REFERENCES In video games or in other artistic domains in order to improve the visual aspect of the game Suggest images in line with the project's artistic direction UNDERSTAND AND IMPLEMENT THE DESIRED GAMEPLAY In the game levels BE FLEXIBLE And able to adapt to different artistic styles Qualifications Your skills EXPERIENCE 3+ years of experience in game development on a similar role KNOWLEDGE Experience in Autodesk 3ds Max or equivalent software for game assets Very good knowledge of modeling and texturing tools Very good knowledge of modeling techniques, texture mapping and material creation Strong understanding of art fundamentals – composition rules, shape language, color theory TECHNICAL CONSTRAINTS INTEGRATION Ability to understand technical constraints and to integrate them when modeling TIME MANAGEMENT SKILLS Ability to manage your own time and work within deadlines ADDRESS FEEDBACK Ability to iterate and build constructively based on others’ feedback STRIVE FOR EXCELLENCE Demonstrate ambition to meet high standards ABILITY AND DESIRE TO WORK IN A CREATIVE INDUSTRY And collaborative environment GAME CULTURE Passion for games and strong game culture COMMUNICATION SKLLS Collaborate effectively with other team members Good level of English ADVANTAGES Drawing and sculpting skills are additional plus Additional Information We offer Multicultural & friendly working environment Working with the best professionals in the games industry on AAA video games Flexible working hours & additional days off Private medical health & dental care Employee assistance program Learning & knowledge sharing programs International trainings & conferences Top location next to Borisova Garden Park Public transport card & food vouchers Gifts for special occasions Free games & game dev merchandise Memorable parties & teambuilding events HOW TO APPLY Please send us a copy of your updated CV in English and a portfolio. All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted. Contract: Permanent Work flexibility: Office-based
Responsibilities
The role involves creating exceptional, high-quality, and playable 3D game environments and producing high-level 3D models that contribute to world-class AAA visuals and narrative storytelling. Responsibilities include designing, prototyping, and implementing game worlds in collaboration with designers, alongside creating and texturing 3D assets while adhering to artistic and technical directions.
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