3D Graphics Software Engineer at Advanced Micro Devices, Inc
Warsaw, Masovian Voivodeship, Poland -
Full Time


Start Date

Immediate

Expiry Date

18 Feb, 26

Salary

0.0

Posted On

20 Nov, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, Python, D3D12, Vulkan, Graphics Debuggers, Rasterization, Ray Tracing, GPU Architectures, Game Development, Real-Time Rendering, Performance Profiling, Graphics Technology, AI, Machine Learning, TensorFlow, PyTorch

Industry

Semiconductor Manufacturing

Description
WHAT YOU DO AT AMD CHANGES EVERYTHING At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career. 3D GRAPHICS SOFTWARE ENGINEER You will be a key contributor, part of a highly skilled team that drives and enhances AMD’s abilities to deliver the highest quality, industry-leading graphics technologies to market. With a self-driven and problem-solving mindset, with a keen eye for quality engineering, diligent and passionate about computer graphics. Employing strong knowledge in D3D12/Vulkan, leadership skills in technical areas, and software engineering expertise as well as a strong ability to compete effectively in a fast-paced, relevant environment while working with different teams of engineers and collaborators. KEY RESPONSIBILITIES: Design and develop graphics tools that analyze and process D3D12 & Vulkan workloads. Develop techniques for analyzing how different game engines leverage graphics APIs. Investigate and resolve complex graphics issues, utilizing deep technical expertise in both APIs. Collaborate with other engineers to integrate new features and enhancements into existing systems. Maintain high-quality documentation and coding standards. Collaborate closely with multiple teams to deliver solutions that work for them. Contribute to the design and implementation of future architecture for a highly scalable, durable, and innovative system. PREFERRED EXPERIENCE: Proficient in C++ and Python programming languages. In-depth knowledge and experience with Direct3D 12 (D3D12) and/or Vulkan APIs. Experience with graphics debuggers such as PIX and RenderDoc. Solid understanding of rasterization and ray tracing graphics pipelines and GPU architectures. Experience with game development or real-time rendering applications. Familiarity with CPU & GPU performance profiling tools and techniques. Excellent communication skills and ability to work collaboratively in a team environment. Passionate about graphics technology and AI, with a commitment to continuous learning. Experience with machine learning frameworks such as TensorFlow, PyTorch, or others. ACADEMIC EXPERIENCE: Bachelor’s or Master’s degree in Computer/Software Engineering, Computer Science, or related technical discipline #LI-CC5 #LI-Remote Benefits offered are described: AMD benefits at a glance. AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.
Responsibilities
Design and develop graphics tools that analyze and process D3D12 & Vulkan workloads. Collaborate with other engineers to integrate new features and enhancements into existing systems.
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