3D Props Artist at Sperasoft
Bucharest, , Romania -
Full Time


Start Date

Immediate

Expiry Date

16 May, 26

Salary

0.0

Posted On

15 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Modeling, Texturing, Rendering, Sculpting, 3ds Max, Maya, Zbrush, Photoshop, Unreal Engine, Polygon Count Management, Texture Budgets, Artistic Vision, Technical Proficiency, Game Development, Asset Creation, Communication

Industry

Computer Games

Description
Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team. As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience. If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development. Responsibilities: Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards Work with Lead Artists to ensure timely completion of game assets Communicate regularly with the Lead Artist regarding the status of current tasks Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and / or in-house tools Contribute to the team-oriented environment 2+ years of working experience as a 3D Props Artist Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio Ability to create interesting, detailed and visually appealing props Be proficient with the software packages and tools of the games industry Experience with Unreal Engine Excellent understanding of form, shape, structure and silhouette with regard to modeling Experience with managing polygon count and texture budgets Ability to receive constructive feedback Self-motivation, good communication skills, and a great team-player attitude Good English communication and writing skills Learning & development opportunities Exceptional private medical insurance plan Casual workplace environment; new renovation and relaxation area Work from office
Responsibilities
The 3D Props Artist will be responsible for developing and creating both high polygonal models and real-time game assets, ensuring they meet or exceed studio standards. This role requires close collaboration with Lead Artists for task status updates, guidance, and approval to ensure timely completion of game assets.
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