Animation Artist (Embedded UI/UX) at Spacecurve
Shibuya, , Japan -
Full Time


Start Date

Immediate

Expiry Date

24 Jan, 26

Salary

0.0

Posted On

26 Oct, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

UI/UX Design, Animation, Physics-Based Effects, Collaboration, Industrial Design, Performance Optimization, Shader Languages, Real-Time Graphics Tools, Prototyping, User Interaction, Dynamic Transformations, Organic Animations, Aesthetic Design, Functionality Alignment, Creative Problem Solving, Communication

Industry

Software Development

Description
About Spacecurve Spacecurve is a tight-knit team of elite designers, engineers and executors who marry time-tested craftsmanship with advanced technology. Our mission is to create truly new product experiences within a luxury home and lifestyle ecosystem: Flying lamps and inflated metal suitcases are only the beginning. Role Overview Use your exceptional animation and design skills to create iconic, physics-driven UI animations for our novel robotics-adjacent interior design products, from initial prototypes to public launch, ensuring fluid, organic interactions that define the core user interface and operating system. This is a unique opportunity to work within an exciting team and to directly influence product development all the way from initial concept prototyping through embedded implementation to public launch. Key Responsibilities Design intuitive, iconic user interfaces with fluid animations for robotics-adjacent interior design objects, serving as the core interaction layer and even operating system Create striking animations within stylistic constraints, harmonizing with the hardware’s aesthetic and functional design Collaborate with industrial designers and engineers to align animations with product ergonomics, functionality, and hardware capabilities Lead collaborations with external animation artists to create an even wider variety of effects and animations Develop dynamic transformations, morphing text and structured UI components into organic, unstructured shapes and effects (e.g., liquid objects snapping into geometric forms with inertia) Apply deep knowledge of physics to craft energetic, organic animations that feel natural and responsive Optimize animations for performance on resource-constrained systems, balancing visual quality with hardware capabilities Skills & Qualifications Solid UI/UX experience to enhance user interaction is required A strong portfolio showcasing organic animations and physics-based effects is required Good business English or Japanese language proficiency is required Experience designing animated UIs for unconventional hardware is a big plus Familiarity with shader languages (e.g., GLSL, HLSL, WGSL) or real-time graphics tools (e.g., Unity, WebGL) is a big plus Why join us We will provide you with all the tools and opportunities necessary to make a direct, meaningful and long-lasting impact on the legacy of our brand and the future of the Japanese design industry You will be part of a high-trust community that encourages risk-taking, experimentation and innovation You will be working alongside ambitious creatives and executors from a wide range of backgrounds and disciplines Project Summary: PSY LIVING (codename) “This is not a conventional furniture or lifestyle brand. We’re a next-generation product and storytelling company with the aim to make the world much more fun” – Jannik Wambsganss, CEO We develop a new brand universe to reinvent the “home experience” with unique design and advanced technology at a luxury price point. Our otherworldly furniture designs provide daily inspiration at home while robotics-adjacent technology unlocks a whole new world of experiences. Through immersive storytelling and innovative branding strategies, we build a universe that feels optimistic and free of limiting beliefs. We want people to wake up in the morning and look forward to an exciting new day where infinity is in the palm of their hands. This message is encoded into every single one of our products. Our products are made in Japan as much as possible and sold direct-to-consumer online and at our Tokyo flagship store, with one in New York opening soon after. Our vision is to operate a world-class manufacturing floor in central Tokyo with an adjacent store and cafe lounge from where guests can overlook production. We hope to energize visitors by letting them participate in our process of making things. Orion Facey, our Head of Design, has achieved notable creative output in the fashion, art, and industrial design world. Together with Jannik Wambsganss, our CEO and Lead Investor, they form a determined and effective team with the mission to find the best designers, engineers, and marketers, and to create a new class of products together.
Responsibilities
Design intuitive user interfaces with fluid animations for robotics-adjacent interior design products. Collaborate with designers and engineers to ensure animations align with product functionality and aesthetics.
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