Apple GPU Compiler Backend Research Engineer, Graphics, Game and ML at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

21 Sep, 26

Salary

0.0

Posted On

23 Jun, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, LLVM, GPU Architecture, Compiler Backend, Instruction Selection, Instruction Scheduling, Register Allocation, Code Generation, Compiler Optimization, Computer Science

Industry

Computers and Electronics Manufacturing

Description
In this role, you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support, code generation and a slew of optimizations. You will be responsible to evaluate the efficacy of the proposed changes and provide feedback. Your work will have tremendous impact across all Apple devices. DESCRIPTION We in the GPU compiler team have a strong track record of delivering optimal solutions for Apple Silicon GPUs. We have built synergies with hardware and software teams to explore and implement these solutions from conception, to prototyping to finally productizing and shipping. We strongly believe that being involved from concept allows us to unlock the true potential of new GPU architectures. We are seeking a highly skilled Compiler Backend Research Engineer to join our team. The role involves researching, designing, prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices. The GPU that you will work on will be shipped in every Apple device with a GPU. You will work on an LLVM-based compiler backend to generate optimized GPU binaries for future Apple Silicon GPUs that run graphics and compute workloads. MINIMUM QUALIFICATIONS Experience with modern C++ programming BS with 5 years experience, MS or PhD in computer science or related field. Knowledge of GPU architectures and how they differ from CPU architectures Proven industry experience with strong background in compilers Passionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUs Excellent written and verbal communication skills Motivated to build constructive and effective relationships and solve problems collaboratively PREFERRED QUALIFICATIONS Hands-on experience developing LLVM-based compiler backends Experience with instruction selection, instruction schedulers and register allocators for CPU or GPU compiler backends
Responsibilities
Research, design, and implement GPU compiler optimizations to improve performance and functionality for Apple Silicon GPUs. Collaborate cross-functionally to prototype compiler features and generate optimized binaries for graphics and compute workloads.
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