Apple Silicon GPU Driver Engineer - Performance, Graphics, Games, and ML at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

10 Sep, 26

Salary

0.0

Posted On

12 Jun, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, GPU Programming, Metal, DirectX, Vulkan, CUDA, OpenGL, OpenCL, System Debugging, Software Design, Performance Analysis, GPU Architecture

Industry

Computers and Electronics Manufacturing

Description
The Apple Silicon GPU Driver Performance team is responsible for ensuring great GPU performance across our entire product line. This team is involved in all phases of the product development cycle - from working with HW teams on our GPU feature and architectural roadmaps, delivering and analyzing the performance of the latest modern GPU workloads on emerging platforms, developing our state of the art performance analysis capabilities on silicon, and helping internal and external partners to achieve the best performance possible on Apple Silicon GPUs. Members of this team possess deep technical expertise in our GPU architecture and programming models. We use this to develop workflows and tools for deep performance analysis capabilities, which we leverage to develop and optimize GPU graphics and compute workloads specifically for Apple GPUs. The team works on machine learning, GPGPU, benchmarks, games, pro-apps, and image processing use cases, optimizing the workloads at both the algorithm, shader, and driver level to achieve speed-of-light performance. DESCRIPTION The team is seeking an engineer who will be responsible for helping to develop the technology which helps make Apple Silicon GPUs blazingly fast. The ideal candidate will have a passion for squeezing the best possible performance out of the GPU, and enjoys interacting with the low level details of the GPU architecture. MINIMUM QUALIFICATIONS Excellent programming skills and knowledge of C/C++ GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Interest in diagnosing and fixing GPU performance issues Excellent software design and problem solving skills Excellent system debugging skills Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks Technical BS/MS degree PREFERRED QUALIFICATIONS Experience working on all levels of the software stack, including the application layer, system frameworks, and operating system a plus Experience developing device drivers for high performance hardware a plus In-depth knowledge of CPU or GPU architectures a plus Game development experience on PC/console a plus
Responsibilities
Develop and optimize GPU driver performance for Apple Silicon across various workloads including games, ML, and pro-apps. Collaborate with hardware teams on architectural roadmaps and create tools for deep performance analysis on silicon.
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