Art Implementer at Sperasoft
Yerevan, , Armenia -
Full Time


Start Date

Immediate

Expiry Date

02 Sep, 26

Salary

0.0

Posted On

04 Jun, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Blender, Maya, Unreal Engine 5, Modular Environment Workflow, LOD Creation, Collision Modeling, Polygon Optimization, 3D Prop Art, Solid Modeling, Game Asset Implementation, Problem Solving, Communication Skills

Industry

Computer Games

Description
Responsibilities: Implement artwork from environment and prop artist Create LOD’s and collisions for game ready assets Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials Implement prototypes and final assets into the game. Contribute to the team-oriented environment Address and re-implement assets to fix errors 2+ years of working experience as an Environment/3D Props Artist Solid modeling skills using Blender and Maya, shown in portfolio Understanding of modular environment workflow Proficiency with software packages and tools of the games industry Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models Ability to receive and apply constructive feedback Self-motivation, good communication skills, and a great team-player attitude Would be a plus: Moderate experience with Unreal Engine 5 or other game engines Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others Role Information: EN Studio: Sperasoft Location: Asia, Armenia, Yerevan Area of Work: Game Development Service: Create Employment Type: Full-time, Permanent Working Pattern: On-site
Responsibilities
Implement artwork, props, and prototypes into the game while creating LODs and collisions for game-ready assets. Ensure correct naming and file structures for assets, blueprints, and materials while fixing errors as needed.
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