Artiste de véhicules, développement externe / Vehicle Artist, External Deve at Electronic Arts
Montréal, QC H3A 1R6, Canada -
Full Time


Start Date

Immediate

Expiry Date

08 Dec, 25

Salary

0.0

Posted On

09 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Art Direction, It

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Montreal, Quebec, Canada
Role ID
210428
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we’re working on two exciting projects, an original Iron Man™ action-adventure game and what’s coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
We are looking for a Vehicle Artist, External Development to oversee the quality and artistic consistency of externally developed vehicle assets. You will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards. You will report to the Lead Outsourcing Artist.

QUALIFICATIONS:

  • 3 or more years of experience from several game titles with a realistic looking art direction for vehicles, working in some capacity with external partners.
  • Knowledge of modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
  • Experience guiding work from outsource artists or working as one yourself.
  • Understand, match, and communicate art styles to external artists.

How To Apply:

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Responsibilities
  • Review and provide feedback on externally created vehicle assets & cosmetics.
  • Create briefs and organize packages for external production
  • Finalize assets by making visual and technical adjustments
  • Integrate assets into the game and ensure they look and perform as expected.
  • Create content for seasonal releases on a cyclical basis
  • Help coordinate vendor communication to internal team
  • Support external art training and documentation
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