Start Date
Immediate
Expiry Date
10 Dec, 25
Salary
0.0
Posted On
10 Sep, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Communication Skills, Houdini, Game Engine, Video Games, Industrial Design, It, Substance Painter, Zbrush, Unreal, Fusion, Mastery
Industry
Information Technology/IT
GENERAL INFORMATION
Locations: Montreal, Quebec, Canada
Role ID
209257
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid
DESCRIPTION & REQUIREMENTS
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we’re working on two exciting projects, an original Iron Man™ action-adventure game and what’s coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
As a Senior Modeler at Motive you will work closely with our Art Director and staff Artists to deliver, polish and implement outstanding quality 3D art assets. You will also contribute to the art pipelines and help create, integrate, organize, and manage assets across all game art disciplines.
RESPONSABILITIES:
REQUIREMENTS:
You have a Thorough knowledge of the game development process and:
How To Apply:
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