Assistant·e à la direction artistique spécialisation personnages / Assistan at 2K
Montréal, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

18 Sep, 25

Salary

0.0

Posted On

18 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Leadership, Unreal Engine, Photoshop, Anatomy, Real Time Rendering, Substance Painter, Character Design, Silhouette, Video Games

Industry

Animation

Description

QUI NOUS SOMMES

Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com.

QUALIFICATIONS

  • Excellente maîtrise de l’anatomie, des formes, des silhouettes et de la narration visuelle en character design.
  • Compétence avancée sur les outils standards : ZBrush, Maya/Blender, Substance Painter, Photoshop, Unreal Engine.
  • Expertise en workflows PBR, rendu en temps réel et optimisations pour les moteurs de jeu.
  • 7+ ans d’expérience en production de personnages pour le jeu vidéo, avec des titres commercialisés.
  • Expérience en encadrement, gestion de petites équipes ou mentorat d’artistes juniors.
  • Solides compétences en communication et organisation pour faciliter la production des personnages.

WHO WE ARE

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com.
Gearbox Software is looking for a Senior Game Designer specialized in boss fights who will work as part of a multidisciplinary content team focused on creating unique boss encounters and who has significant experience in video game production.

QUALIFICATIONS

  • Strong expertise in anatomy, form, silhouette, and visual storytelling for character design.
  • Advanced proficiency with industry-standard tools: ZBrush, Maya/Blender, Substance Painter, Photoshop, Unreal Engine.
  • Deep understanding of PBR workflows, real-time rendering, and game engine optimizations.
  • 7+ years of experience in character production for video games, with a proven track record of shipped titles.
  • Experience in leadership, managing small teams, or mentoring junior artists.
  • Excellent communication and organizational skills to facilitate character production.
Responsibilities
  • Support the Art Direction in defining and maintaining the visual vision for characters, ensuring alignment with the game’s overall artistic style.
  • Help create style guides and visual references to effectively communicate artistic goals to the team.
  • Review and provide feedback on designs, modeling, texturing, and materials to ensure visual quality and artistic consistency.
  • Work closely with concept artists, 3D character artists, and animators to uphold technical and artistic standards.
  • Assist in character validation at every stage of production, from concept to in-game integration.
  • Collaborate with the technical team to ensure asset compatibility within the game engine while maintaining high visual fidelity and performance.
  • Mentor and provide feedback to character artists to enhance their skills and maintain artistic cohesion.
  • Support the Art Director in organizing team meetings, reviews, and presentations to streamline production.
  • Ensure smooth character integration by working with animation, rigging, and VFX teams.
  • Work with game designers to develop enemies and bosses.
  • Contribute to asset creation for marketing, promotional materials, and cinematics.
  • Participate in discussions and problem-solving regarding technical and artistic challenges related to character production.
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