Assistant Professor of Game Design - Production at George Mason University
Fairfax, VA 22030, USA -
Full Time


Start Date

Immediate

Expiry Date

19 Nov, 25

Salary

0.0

Posted On

20 Aug, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Critical Thinking, Game Engines, C++, Presentation Skills, Project Management Software, Game Design, Serious Games

Industry

Education Management

Description

Department: Col of Visual and Performing Arts
Classification: 9-month Instructional Faculty
Job Category: Instructional Faculty
Job Type: Full-Time
Work Schedule: N/A - I/R Faculty
Location: Fairfax, VA
Workplace Type: Hybrid Eligible
Salary: Salary commensurate with education and experience
Criminal Background Check: Yes

REQUIRED QUALIFICATIONS:

  • Bachelor’s degree in related field;
  • 5+ years experience in the Game or related industry, or Master’s degree in related field;
  • Experienced in all facets of Production for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
  • Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;
  • Knowledgeable about all facets of the game design and production field, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
  • Extensive knowledge working with and teaching all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of multi-platform game production and publication;
  • Knowledge of C# and C++;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment; and
  • Has a demonstrated commitment and ability to work collaboratively within a complex work environment.

PREFERRED QUALIFICATIONS:

  • Master’s degree in related field;
  • 5+ years experience in the Game Design industry and publication of major entertainment or serious games or Terminal degree in Game related discipline;
  • Two years of higher education teaching in the subject matter area; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.
Responsibilities
  • Teaches a 4-4 load each academic year from an approved curriculum and develops future courses in game design/production;
  • Participates in school recruitment and retention initiatives, and activities determined by the Program Director;
  • Motivates students to actively participate in all aspects of the educational process;
  • Completes professional development and in-service activities in accordance with university standards;
  • Maintains expertise in subject area and recommends improvements in curriculum design;
  • When possible, participates in core course academic support programs, student mentoring and student professional associations;
  • Serves on program, college and university committees in consultation with the Program Director;
  • Actively seeks external grants and contracts to support research and creative endeavors; and
  • Participates in professional game design and game production-related organizations and conferences.
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