Associate Artist: Vehicle Assembly at Rockstar Internships New Grad Roles
Edinburgh, Scotland, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

12 Nov, 25

Salary

0.0

Posted On

12 Aug, 25

Experience

1 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Substance Painter, Photoshop

Industry

Other Industry

Description

At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for an Associate Vehicle Assembly Artist who has a passion for vehicle art and car culture.
This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland.

WHAT WE DO

  • The Vehicle Art team design, build and texture all modes of transport within our game worlds. If you can drive, ride, sail or fly in it, we will have created it.
  • Our vehicles are not just modes of transport but an extension of a player’s personality and desires, their tastes and aesthetics – not only customisable and configurable, but with an inherent history for both the type of vehicle and the game-world brand it represents. From brand-new to worn and weathered, we want each vehicle to be a ‘character’ in its own right.
  • We research in-depth and maintain understanding of all modes of transport – how they function and are constructed, and the cultural attachment people and the world at large have to them.
  • We work with other internal departments in design, code and animation to make sure our vehicles work functionally with their expectations and needs.
  • We work alongside other art departments to ensure our assets hit the highest visual standards and remain consistent with the entire game world visuals.

QUALIFICATIONS

  • 1+ years of experience as a 3D Artist (academic or professional).

SKILLS

  • Experience with Adobe CC (Photoshop, Illustrator, Substance Painter)
  • Strong attention to detail.
  • Great organisational skills.
  • Comfortable learning in-house software and tools.
  • Understand and have a passion for vehicle culture and styles.

How To Apply:

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Responsibilities
  • Ability to work with greater vehicle art team to learn production workflows, as they pertain to vehicle art asset production.
  • Become familiar with internal database pages to have a good understanding of vehicle requests and configurations.
  • Help with the tracking and progression of assets through different required art pipeline phases.
  • Support artist to create vehicle configurations for gameplay and ambient worlds.
  • Gain understanding of internal traffic light system to help triage bugs from QA.
  • Continuity and consistency checking with regards to the look of vehicles in game (across cutscenes, gameplay, etc.).
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