Associate Software Engineer at OptiTrack
Corvallis, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

29 Nov, 25

Salary

0.0

Posted On

29 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Mathematics, Documentation, Artificial Intelligence, Unity, Computer Science, Game Engines, Python, Machine Learning, Communication Skills, C++, Unreal Engine

Industry

Computer Software/Engineering

Description

About OptiTrack
OptiTrack is a global leader in 3D motion tracking solutions, delivering high-performance motion capture systems for a wide range of applications including virtual production, biomechanics, robotics, and game development. Our technology powers innovation at some of the world’s leading research institutions, studios, and companies.
We are looking for a talented and motivated Associate Software Engineer to join our development team in Corvallis, Oregon. This is an opportunity to work at the cutting edge of motion tracking, contributing to real-time systems used around the world.

What You’ll Do

  • Design, develop, and maintain C++ desktop applications that interact with motion capture systems.
  • Work collaboratively with software, hardware, and QA engineers to build high-performance, real-time applications.
  • Contribute to internal tools and pipelines using C++, Python, and possibly other similar languages.
  • Participate in code reviews, testing, and documentation as part of the software development lifecycle.

REQUIREMENTS

Required Qualifications

  • Bachelor’s degree in Computer Science, Software Engineering, Mathematics, or a related field.
  • Hands-on experience developing desktop applications in C++.
  • Working knowledge of Python.
  • Strong problem-solving and debugging skills.
  • Good verbal and written communication skills for documentation and internal collaboration.
  • Willingness to work on-site in Corvallis, OR (hybrid schedules may be considered).
  • Experience with motion capture systems or 3D tracking technologies.
  • Knowledge of machine learning or artificial intelligence.
  • Familiarity with game engines such as Unreal Engine, Unity, or others.
  • Experience working on real-time or high-performance system
Responsibilities
  • Design, develop, and maintain C++ desktop applications that interact with motion capture systems.
  • Work collaboratively with software, hardware, and QA engineers to build high-performance, real-time applications.
  • Contribute to internal tools and pipelines using C++, Python, and possibly other similar languages.
  • Participate in code reviews, testing, and documentation as part of the software development lifecycle
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