Build and Web Tools Engineer at Supermassive Games
Guildford, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

01 May, 25

Salary

0.0

Posted On

01 Feb, 25

Experience

0 year(s) or above

Remote Job

No

Telecommute

No

Sponsor Visa

No

Skills

Data Processing, Docker, C++, Unreal Engine, Python, Perforce, Web Development, Jenkins, Teamcity, System Monitoring, Motion, Git, Mongodb

Industry

Information Technology/IT

Description

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!
Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play.
We’re now on the hunt for a Build and Web Tools Engineer to join us here at Supermassive Games. Fancy joining our team and creating your own story?

BACKGROUND AND SKILLS THAT WOULD BEST SUIT THIS POSITION:

  • Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning etc.)
  • Experience with version control systems such as Perforce or Git
  • Full-stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
  • Experience with system monitoring and process dashboards (ElasticSearch, time-series visualisation)
  • Scripting and application development using Python and PyQT/PySide
  • Application deployment using containers (Docker, Kubernetes)
  • Professional attitude towards support, including face-to-face support, progress updates and high-quality documentation
  • Preferably some experience working with Unreal Engine and c++
  • Experience with motion capture data processing would be beneficial
Responsibilities

As a Build and Web Tools Engineer you will support multiple game projects by maintaining build systems and developing tools. You’ll collaborate directly with game teams to understand their needs, develop extensible systems and provide ongoing support.
You will need to take advantage of different systems and technologies, and work with a diverse range of users with different levels of technical expertise. In addition to developing technical solutions, you’ll be creating interactive dashboards and web-based content workflows.

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