Casual RA Software Engineer at Durham University
Durham, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

11 Feb, 26

Salary

0.0

Posted On

13 Nov, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, C#, AR, VR, UI/UX, Accessibility, Debugging, Optimisation, Collaboration, GDPR, Ethical Data Use, XR Hardware, Curriculum Development, EdTech, STEM Education

Industry

Higher Education

Description
Role Responsibilities Job Title – rate of pay (reward to confirm) Software Engineer (XR Teaching Tools) Under instruction from colleagues and following appropriate training: · Refine and standardise existing Unity-based AR and VR simulations for classroom deployment. · Implement consistent UI/UX, functionality, and accessibility across all tools. · Set up, configure, and troubleshoot XR hardware (primarily Meta Quest 3, some Microsoft Hololens). · Develop new curriculum-aligned simulations, where time allows. · Maintain a clean, modular, and well-documented codebase for future development and evaluation. · Collaborate with academic staff and education partners to translate classroom needs into practical, technical solutions. · Ensure compliance with GDPR, ethical data use, and responsible innovation principles. · Contribute technical input to design discussions, user feedback integration, and ongoing improvements. Top of Form Bottom of Form Essential Criteria Degree in Computer Science, Software Engineering, or a related field (or equivalent experience). Proficiency in Unity (C#), with experience developing immersive AR/VR applications. Practical experience deploying and managing XR hardware (e.g., Meta Quest 3, HoloLens). Strong understanding of UI/UX principles and accessibility considerations in XR. Proven ability to debug, optimise, and maintain complex Unity projects. Comfortable working independently while contributing to a collaborative academic team. Desirable Criteria Experience with XR development platforms such as Vuforia. Familiarity with XR analytics or logging tools for evaluating user interaction. Understanding of UK secondary science curricula (KS3–KS5). Interest in EdTech, digital learning, or widening access to STEM education. Top of Form
Responsibilities
Refine and standardise existing Unity-based AR and VR simulations for classroom deployment while ensuring compliance with GDPR and ethical data use. Collaborate with academic staff to translate classroom needs into practical technical solutions.
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