CG Asset Generalist
at Flying Bark Productions
AN2, New South Wales, Australia -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 24 Apr, 2025 | Not Specified | 24 Jan, 2025 | N/A | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
Responsibilities:
ABOUT THE ROLE:
- Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production.
- Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required;
- Working within a brief and using 2D design reference to paint CG textures that are faithful to the style of the production;
- Develop shaders for all CG assets;
- Create some UV maps or modelling adjusts as required, that adhere to pipeline requirements and are suitable for the resolution and complexity of the assets;
- Follow guidance from the Program/s creative and technical leaders to realise the Director’s vision.
- Reconcile the technical and creative requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric, surfaced and shading detail; topology suitable for deformation, UV layout and rendering.
- Create, revise and maintain digital character, prop and environment assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors.
- Support and maintain dialogue with other crew members, including Technical Directors, Modelers, Riggers, Surfacers, Background artists, Animators and lighters, who make use of the digital assets as required.
- Work in partnership with the Asset, Background, CG Layout and Lighting/Compositing teams to ensure schedules and deadlines are met as established by the Producer and Directors.
- Director’s vision for the characters, props and environment as required, is successfully realised.
- Fast problem solving and implementation of solutions.
- Establishing relationships with key members of production and artists.
- Take direction from a lead or a supervisor as required as well as an ability to work autonomously.
- Be adaptable, flexible and responsive to changes.
- Complete tasks within production deadlines.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Animation
Web / Graphic Design / Visualiser
Animation
Graduate
Proficient
1
Alexandria NSW 2015, Australia