CG Pipeline TD (General Submission) at Company3
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

17 Oct, 25

Salary

80000.0

Posted On

18 Jul, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Nuke, Maya, Database Systems, System Development, Flow, Working Experience, Houdini, Control Software

Industry

Information Technology/IT

Description

This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Powerhouse VFX
Position: CG Pipeline TD

Location: Vancouver, BC (Remote)

  • Pay Range: $80,000 - $120,000 CAD annually

POSITION SUMMARY:

The CG Pipeline TD is a key technical role responsible for the direction, development, and maintenance of software tools and the overall CG pipeline in a fast-paced feature film visual effects production environment. This role provides critical front-line support and troubleshooting to artists, ensuring their efficiency. The Senior Pipeline TD works closely with show CG Supervisors for day-to-day priorities, with a primary focus on Houdini-centric workflows and broader CG departmental integration, including R&D into Unreal Engine, USD, and cloud rendering.

Responsibilities

The CG Pipeline TD will primarily direct, develop, and maintain software tools and the CG pipeline, with a focus on Houdini and its integration. They will develop the CG workflow across departments, emphasizing long-term best practices and scaling capacity, as well as lead the development, testing, and support of virtual workstations and cloud rendering workflows in Linux environment. They will drive and develop USD (Universal Scene Description) and Solaris adoption within the pipeline, develop pipeline and asset management tools to meet immediate production demands, ensuring facility-wide consistency, and provide front-line production support across various disciplines, troubleshooting pipeline tools within assets and shots. They will identify day-to-day priorities in conjunction with show supervisors and act autonomously on complex pipeline tools requiring a broad understanding of the larger pipeline. They will also be responsible for the following:

  • Collaborate with VFX Supervisors, CG Supervisor, other pipeline TDs, engineers, and department heads on tool development.
  • Lead and mentor junior pipeline TDs.
  • Test and validate tools and techniques in production, working closely with the pipeline team on software releases.
  • Act as a resource for show production staff for complex, urgent technical problems.
  • Work on projects improving the efficiency of asset setup, caching, and shot-data handoff across the entire pipeline.
  • Guide Pipeline Engineers and R&D with debugging technical issues.
  • Develop comprehensive knowledge of software and systems, contributing to evolving production standards and conventions.
  • Update documentation for the pipeline and tools to reflect changes.
  • May be required to perform work as CG artist on the box.
  • CG Generalist Skills: Proficiency in modeling, texturing, rigging, animation, and rendering. Ability to work across multiple CG disciplines and software packages.
  • Strong understanding of the entire 3D production pipeline from a generalist perspective.
  • CG FX skills: requiring a strong understanding of FX simulation techniques (liquid, particle, rigid-body, cloth, hair, fire, smoke, water, clouds, explosions), an eye for detail, timing, and scale, and the ability to collaborate.
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