Computational Geometry Software Engineer at Recraft
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

28 Nov, 25

Salary

0.0

Posted On

28 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Learning Techniques, C++, Typescript, Javascript, Algorithm Optimization, Algorithms, Programming Languages, Python, Structures

Industry

Information Technology/IT

Description

As a Computational Geometry Software Engineer at Recraft, you will be responsible for building, optimising, and maintaining the geometric algorithms to address advanced problems and enhancing the geometric capabilities that powers our AI-driven creative platform. You will work closely with frontend and backend engineers, data scientists, and product teams to develop scalable solutions that enable seamless AI-powered design experiences.
You will be at the forefront of developing cutting-edge algorithms for raster-to-vector conversion of images and advanced processing of vector graphics. This role offers the opportunity to work on innovative solutions that optimize the balance between reconstruction accuracy, topological quality, and computational performance.

REQUIREMENTS

  • Proven experience in solving computational geometry problems and developing generalized and robust algorithms for geometric problems.

IN-DEPTH KNOWLEDGE OF ALGORITHMS AND DATA STRUCTURES.

  • Proficiency in backend programming languages such as C++, Python, or Go.
  • Experience in applying machine learning techniques to solve computational geometry problems is a plus.
  • ‍Knowledge of JavaScript and TypeScript, particularly React, is a plus.

How To Apply:

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Responsibilities
  • Design, develop, and maintain geometric algorithms that support AI-powered features.
  • Ensure high performance, security, and reliability of infrastructure running geometry solutions.‍
  • Collaborate with frontend and backend engineers, product managers, and AI researchers to bring new features to life.
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