Concept/ UI Artist at Snowprint Studios
Berlin, Berlin, Germany -
Full Time


Start Date

Immediate

Expiry Date

02 Jun, 25

Salary

0.0

Posted On

03 Mar, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

Can you turn your great ideas into stunning visuals and craft intuitive UI that enhances player experience? Are you ready to push the boundaries of mobile games visuals and eager to collaborate with a creative team to make great games?
Snowprint Studios is hiring a Concept/UI Artist. We are looking to add two concept/ UI artists to our team, one for the Berlin Studio and one for the Stockholm studio. Please add your location preference in the form below.
In this role, you will shape the visual identity of Warhammer 40,000: Tacticus! You’ll collaborate closely with designers, developers, and fellow artists to create visually engaging game worlds and seamless user experiences. With a strong sense of ownership, you’ll make thoughtful design decisions and have a keen eye for both aesthetics and functionality.
You deeply believe that great games are created through teamwork, valuing every voice, and thrive on collaborative problem-solving in a small, nimble team. With strong self-leadership, you take initiative and continuously push for improvement while staying curious and open to new ideas.
At Snowprint Studios, we believe that kindness, curiosity, and a shared passion for making great games are what drive us forward. This is your opportunity to work with competent industry experts on a prestigious, multiple finalist and award winning team and strategy game.
At Snowprint Studios, our games are built using Unity and C#.

Responsibilities
  • A few years of experience as a Concept or UI Artist in the gaming industry with a strong portfolio.
  • Strong skills in visual design, layout, and composition using tools- We use Adobe’s creative suite Photoshop (or equivalent 2D programs).
  • A keen eye for usability, player experience, and game aesthetics. (eye for detail)
  • A solid knowledge of the pipeline of turning concepts to 3D.
  • The ability to work independently while communicating and collaborating effectively.
  • A curious mindset, always looking for ways to improve and innovate through sharing ideas and constructive feedback.
  • A passion for games and a drive to create the best possible player experience.
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