Concepteur.trice de niveaux / Level Designer - Iron Man at Electronic Arts
Montréal, QC H3A 1R6, Canada -
Full Time


Start Date

Immediate

Expiry Date

05 Dec, 25

Salary

0.0

Posted On

06 Sep, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Level Design, Design Tools, It, Estimates, Game Engine, Programmers

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Montreal, Quebec, Canada

  • Location: Montreal
  • Country: Canada

Role ID
210565
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous “Select Language”.)
Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we’re working on two exciting projects, an original Iron Man™ action-adventure game and what’s coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Motive is looking for a Level Designer to create extremely fun, satisfying game levels that align with our creative vision.

QUALIFICATIONS:

You shipped at least one AAA title, have 3+ years experience in level design and:

  • Experience in Single player Action RPG games as a level designer and/or an avid player
  • Familiarity with the Unreal game engine
  • Strong layout and environment creation skills
  • Experience with visual scripting and level design tools
  • Apt at communicating design intentions to the team
  • Work with partners to implement upon a vision
  • Prototype ideas and share those ideas with important partners
  • Comfort and capability in creative and technical design discussions
  • Interest in the environmental aesthetics
  • Break down tasks and work with production to produce estimates and priorities.
  • Work well in a multidisciplinary team, spanning artists, programmers, and designers.

How To Apply:

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Responsibilities
  • Design and build major single player levels, within the project’s creative constraints
  • Incorporate feedback from research and playtest data to achieve an excellent single player experience
  • Bring levels through every phase of development from concept to polish
  • Proactively communicate with all stakeholders to ensure a high quality of work
  • Document level design intentions to provide a clear and accessible resource for the team
  • Identify and address potential risks, dependencies & constraints related to level design with other departments while maintaining AAA quality
  • Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to the game editor, processes and project
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