Contract | Art Director, Unannounced Ultra Fun Game at Second Dinner
Irvine, California, USA -
Full Time


Start Date

Immediate

Expiry Date

09 Nov, 25

Salary

96.0

Posted On

09 Aug, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHO WE ARE

Second Dinner is an award-winning independent game development studio. Just how many awards, you ask? A whopping 22 in total so far… Including Mobile Game of the Year from both The Game Awards and DICE, Best Strategy Game from IGN, and the prestigious Apple Design Award for Innovation. Yes, that’s a lot of awards! But these accolades don’t magically materialize; they’re a testament to the amazing folks who make up our studio. You could be the next addition to our award-winning team! Continue reading to find out more.
For our debut game, MARVEL SNAP, we’ve partnered with Marvel (Trust us, we had to pinch ourselves too!). We’ve got other SUPER FUN (but still secret) projects in the works, and this role is a chance to be a part of something new and special at the company. As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table.

How To Apply:

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Responsibilities

YOUR ROLE

We’re looking for a Contract Art Director to help define and drive the visual identity of this new game. You’ll work closely with creative leads to establish the artistic foundation, get hands-on creating and implementing gorgeous art, and build a small, elite team of artists to bring this vision to life.
This is a 3-month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full-time position.

WHAT YOU’LL DO:

  • Craft the art vision for the game, from defining characteristics to style guides
  • Create key art and hands-on assets to explore and establish the game’s visual identity
  • Build and manage a small team of ultra-talented internal and external artists
  • Drive visual development across characters, UI, environments, animation, and VFX
  • Partner with other creative leaders to ensure gameplay and visuals feel perfectly woven together
  • Spin up and manage an art outsourcing pipeline while maintaining high quality
  • Collaborate with our IP partner to make sure we build something unique yet authentic that fans of the IP will want to put as their wallpaper

(Even if you don’t check every box. If this role excites you, we’d still love to hear from you!)

  • 5+ years leading and mentoring artists across multiple disciplines
  • Experience Art Directing one or more shipped, high-quality games
  • A portfolio that shows distinctive, stylized work and strong visual storytelling
  • Proven ability to define a game’s look and feel from the ground up
  • Comfort working across mobile, PC, and/or console pipelines
  • Strong communication skills and a collaborative mindse
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