CONTRACT - Associate Engineer, SDET (NTD) at Nintendo
Redmond, Washington, USA -
Full Time


Start Date

Immediate

Expiry Date

30 Nov, 25

Salary

70.55

Posted On

01 Sep, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Computer Science, Elections, Operating Systems, Software Design, Software, Software Development, Embedded Systems, C++, Python, Quality Assurance Processes, Linux, Emerging Technologies, Eligibility, Multimedia, Graphics, Windows

Industry

Information Technology/IT

Description

NINTENDO TECHNOLOGY DEVELOPMENT

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System ™ , Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

SUMMARY OF REQUIREMENTS:

  • 3+ years of professional experience in software development
  • Proficiency in C++ and Python (3+ years)
  • Knowledge of application software design and emerging technologies
  • Knowledge of software testing methodologies and software quality assurance processes
  • Experience with git version control system
  • Building and running software in Windows, Linux and embedded systems
  • BS in Engineering, Computer Science, or related field
  • Knowledge of real-time operating systems (RTOS) is a plus
  • Developer knowledge of various computer domains: graphics, multimedia, device I/O is a plus
    This position is onsite in Redmond, WA, and not open to remote status at this time.
    This contract position has a base pay range of $47.03 - $70.55 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

    LI-Onsite

Responsibilities
  • Convert manual tests in various domain areas to automated tests
  • Use automation frameworks both API and UI based in automation effort.
  • Develop, maintain, and improve tests for Nintendo’s systems
  • This is a development role with automated test creation and infrastructure
  • Debugs code effectively within primary area
  • Responsible for triage of emerging bug reports, feature requests, and support inquiries
  • Create Test Plans to determine strategy, test coverage, and required tooling to ensure high product quality
  • Drives finding root cause and resolution of defects
Loading...