CONTRACT - Concept Artist (NST) at Nintendo
Redmond, Washington, United States -
Full Time


Start Date

Immediate

Expiry Date

19 May, 26

Salary

47.0

Posted On

18 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

2D Art Production, Environment Design, Lighting, Game Development Pipelines, Game Engines, Unreal, Unity, Photoshop, Maya, Zbrush, Substance Painter, Organizational Skills, Communication Skills, Feedback Iteration, 3D Models, Animations

Industry

Computer Games

Description
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. As a concept artist, you will collaborate closely with other artists and designers in support of environment visuals and gameplay features. Experience in environment design and lighting is a plus. If this sounds like you, we would love to see your resume. DESCRIPTION OF DUTIES Participates in the creation of 2D Concept that meets required direction and quality specifications. Participates in assigned illustrations, 3D models, and textures for environments and objects. Participates in assigned animations for 3D and 2D assets. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. Implements game play features aligned to game design goals. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS Proven artistic and technical skills in basic 2D art production. Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine). Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc). Capable of excellent organizational and communication skills. Can respond to feedback and iterations quickly and efficiently. Undergraduate degree in art or related field; or equivalent education and experience. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $31—$47 USD
Responsibilities
The role involves participating in the creation of 2D Concept art that meets required quality specifications, as well as contributing to assigned illustrations, 3D models, textures, and animations for environments and objects. The artist will also implement gameplay features aligned with design goals and apply expertise to review and test products under development.
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