Contract | Senior VFX Artist, Unannounced Ultra Fun Game at Second Dinner
Irvine, California, USA -
Full Time


Start Date

Immediate

Expiry Date

09 Nov, 25

Salary

84.13

Posted On

10 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHO WE ARE

Second Dinner is an award-winning independent game development studio. Just how many awards, you ask? A whopping 22 in total so far… Including Mobile Game of the Year from both The Game Awards and DICE, Best Strategy Game from IGN, and the prestigious Apple Design Award for Innovation. Yes, that’s a lot of awards! But these accolades don’t magically materialize; they’re a testament to the amazing folks who make up our studio. You could be the next addition to our award-winning team! Continue reading to find out more.
For our debut game, MARVEL SNAP, we’ve partnered with Marvel (Trust us, we had to pinch ourselves too!). We’ve got other SUPER FUN (but still secret) projects in the works, and this role is a chance to be a part of something new and special at the company. As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table.

How To Apply:

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Responsibilities

YOUR ROLE

We’re looking for a Contract Senior VFX Artist to join our crew as a contractor. You’ll create real-time visual effects that bring our gameplay, characters, and UI to life. From impact-driven gameplay moments to subtle ambient effects, you’ll help define the game’s tone, rhythm, and visual language.
You’ll work closely with design, product, art, and engineering to ensure that everything you create looks incredible, feels responsive, and performs beautifully across all platforms. And since this is a small, senior team, your work will have a huge impact from day one.
This is a 3-month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full-time position.

WHAT YOU’LL DO:

  • Design and create high-quality quality stylized, performant real-time VFX for gameplay, characters, environments, UI, and more
  • Collaborate with designers and engineers to make gameplay effects feel powerful and clear while matching the tone and style of the setting
  • Use Unity and proprietary VFX tools and give feedback to improve tools and workflows to create dynamic and responsive effects
  • Collaborate with the design, art, and programming teams to conceptualize, create, and implement visual effects to ensure the overall artistic vision is achieved
  • Help shape the visual style of effects across the entire game
  • Maintain performance and clarity across a wide range of devices and resolutions
  • Stay up-to-date with the latest VFX techniques, tools, and trends, and incorporate them into the development process where applicable

(Even if you don’t check every box. If this role excites you, we’d still love to hear from you!)

  • 5+ years working as a VFX artist in games or interactive media
  • Experience creating real-time VFX for one or more shipped, high-quality games
  • A strong portfolio that showcases stylized, readable effects and great timing
  • Proficiency with Unity, and common VFX tools like Photoshop, Houdini, and Blender (or equivalent applications)
  • Solid understanding of gameplay readability, timing, and flow
  • Ability to model and UV
  • Comfort working across mobile, PC, and/or console pipelines
  • Strong communicator and collaborator with a low-ego, high-trust mindse
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