Design ManagerNew at TakeTwo Interactive Software
Massachusetts, Massachusetts, USA -
Full Time


Start Date

Immediate

Expiry Date

06 Dec, 25

Salary

0.0

Posted On

07 Sep, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHO WE ARE:

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.

THE CHALLENGE:

Ghost Story Games is seeking a talented Design Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.
As the Design Manager, your core challenge is to act as a contributor for the gameplay of Judas. You will be responsible for weaving together our dynamic narrative, deep rogue-lite mechanics, and other emergent, interconnected game systems. Success in this role means ensuring these complex elements feel like a single, seamless, and deeply rewarding player experience. This is a crucial role focused on the holistic integration and balancing of our core design pillars to deliver a truly groundbreaking game.

What You’ll Take On:

  • Manage Design Team personnel.
  • Collaborate with technical and systems design leads on tasking for those groups.
  • Create and maintain clear, concise design documentation that articulates system functionality.
  • Work hands-on in Unreal Engine 4 (UE4) to prototype, build, and iterate on systems using Blueprint scripting.
  • Collaborate closely with Engineering, Art, Narrative, and QA to ensure the cohesive and successful implementation of gameplay features.
  • Champion the player experience, ensuring your designs are intuitive, engaging, and support a wide variety of playstyles.
  • Actively participate in playtests, gathering feedback and iterating on designs to achieve the highest possible quality.
  • Proactively identify design challenges and propose effective, innovative solutions that push creative boundaries.
  • Act as a strong advocate for the player experience, ensuring your designs are intuitive, engaging, and align with the overall vision of Judas.
  • Contribute significantly to design discussions and the evolution of design practices, fostering a studio culture of knowledge-sharing.
Responsibilities

Please refer the Job description for details

Loading...