Distributed Build Systems Engineer - Software Assembly & Packaging at Apple
Minato, , Japan -
Full Time


Start Date

Immediate

Expiry Date

23 Apr, 26

Salary

0.0

Posted On

23 Jan, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Software Assembly, Packaging, Distributed Systems, Cloud Services, System Software, Software Architecture, C++, Swift, Rust, Scala, Build Systems, SDK Development, Performance-Critical Components, Collaborative Skills, Communication Skills

Industry

Computers and Electronics Manufacturing

Description
The SWE Developer Productivity organization builds technologies and tools to help software engineers at Apple to do the best work of their lives. The Image Assembly team supports that mission by providing engineers capabilities to aggregate and package their software in novel ways, supporting both the development lifecycle of their changes, as well as the end-customer product. We are looking for experienced engineers to join our efforts. You'll work on extending large-scale novel build and distributed systems to meet the needs of Apple's operating system engineers. If you enjoy working on system software, cloud services, or developer tools like compilers and linkers, then we have many exciting problems to work on! You would join a small, tight-knit group of engineers who build exciting new technology and have fun while doing so. We are applying unique and innovative ideas to old problems and welcome new contributors who are excited by the opportunity to significantly impact the shape and direction of our product. We believe that every engineer brings unique skills and perspective. Far more than any specific experience or skill, we are looking for engineers who want to build great software, learn and develop their skills, and ultimately enable others to develop amazing applications. DESCRIPTION You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. MINIMUM QUALIFICATIONS 3+ years of relevant work experience and M.S. in Computer Science or equivalent Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others. Strong software architecture and coding abilities Contribute to the development of build systems, cloud services, and other high-performance system software. Excellent collaborative skills, with strong written and verbal communication. PREFERRED QUALIFICATIONS Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc. Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers). Experience with SDK or framework development used by other developers. Experience with writing performance-critical components such as game engines. Experience with reliable, scalable, distributed systems Please note this role can be arranged as fully remote within Japan
Responsibilities
You will integrate business logic for software assembly and packaging into Apple's core build technologies, focusing on high performance and reliability. You will analyze requirements, make architectural decisions, and implement solutions while developing testing and operational mechanisms.
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