Engine Programmer - Animation (F/M/NB) at Ubisoft
Bordeaux, Nouvelle-Aquitaine, France -
Full Time


Start Date

Immediate

Expiry Date

20 Apr, 26

Salary

0.0

Posted On

20 Jan, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, C#, Python, Animation, Game Engine, Procedural Solutions, Physics Based Solutions, IK Solutions, Collaboration, Communication, Game Development, Optimization, Technical Direction, User Experience, Algorithmic Logic, Applied Mathematics

Industry

Computer Games

Description
Company Description Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects. Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI. Job Description Ubisoft Bordeaux Studio is looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation. The Engine Programmer - Animation will work within a AAA production team (unannounced project). This is a critical role, where supporting the engine and animation teams in the creation and delivery of 'best in class' animation is a priority. Responsibilities: Design, develop, and implement animation features in our in-house game engine using C++, C#, and Python. Collaborate with the animation team, especially the Animation Technical Director, to effectively integrate animation systems into the game while considering creative and technical requirements. Work on the game editor and tools to facilitate the creation and editing of animations, ensuring a smooth and intuitive user experience. Program and optimize animation state machines. Implement, support and manage ingame technologies such as procedural, physics based & IK solutions. Participate in brainstorming and planning sessions with the development team to discuss technical and creative choices. Monitor ongoing productions, ensuring deadlines and quality standards are met. Collaborate with the R&D team to integrate new technologies and tools into the game engine, facilitating the transition from research to development. Stay up to date with current and future trends in animation technology and solutions. Qualifications Degree in Computer Science, Software Engineering, or related field, or equivalent experience in video game development. Strong programming experience, particularly in C++, with a deep understanding of memory principles, algorithmic logic, and applied mathematics. Practical knowledge of game engines and production pipelines, with the ability to understand the specific needs and challenges of video game production. Ability to work within an existing codebase, performing regular maintenance and optimization. Strong communication and collaboration skills, with the ability to work effectively in a multidisciplinary team and exchange ideas with creatives and developers. Ability to work in English to communicate effectively within an international team. Additional Information Contract: permanent location: Role based in Bordeaux – France Remote work: 2 days/week possible. Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion. Contract: Permanent Work flexibility: Hybrid
Responsibilities
The Engine Programmer - Animation will design, develop, and implement animation features in the game engine while collaborating with the animation team. They will also work on tools for creating and editing animations and monitor ongoing productions to ensure quality standards are met.
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