Engineering Manager - 3D Rendering and Graphics at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

03 Jun, 26

Salary

0.0

Posted On

05 Mar, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Real-time Rendering, Graphics Pipeline Development, Engine Development, C++, DirectX12, Vulkan, Metal, Unreal, Unity, Performance Optimization, System Architecture, People Management, Coaching, Mentoring, Cross-functional Collaboration, Visual Quality

Industry

Computers and Electronics Manufacturing

Description
Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We’re building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment. DESCRIPTION In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering subsystem. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app. MINIMUM QUALIFICATIONS 5 + years of engineering team management experience, leading teams of ~6–8 engineers in a software/graphics environment. Strong background in real-time rendering, graphics pipeline development, or engine development. Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom). Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support. Excellent people-management skills: coaching, mentoring, setting technical direction, building teams. Strong collaboration and communication skills, working effectively across product, design, and engineering teams. BS in Computer Science PREFERRED QUALIFICATIONS Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects). Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications. Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis. Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems. Experience with global teams or distributed engineering organizations. MS in Computer Science
Responsibilities
This role involves managing and growing a team of rendering and graphics engineers responsible for building, optimizing, and maintaining the real-time rendering subsystem for Apple Maps. The manager will define the technical vision for the rendering pipeline, drive roadmaps, and collaborate cross-functionally to ensure the engine supports future interactive application needs.
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