Environment Artist at Bill Alexander Ford Lincoln
Jonesboro, Georgia, United States -
Full Time


Start Date

Immediate

Expiry Date

17 Oct, 26

Salary

0.0

Posted On

19 Jul, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Modeling, Texturing, Environment Design, Composition, Lighting, Rendering, Technical Optimization, Creative Problem-Solving, Collaboration, Unreal Engine, Unity, Blender, Maya, 3ds Max, Substance Painter, Substance Designer

Industry

Motor Vehicle Manufacturing

Description
We are seeking a creative and detail-oriented Environment Artist to design and build immersive worlds for games, film, or interactive media. This role focuses on creating high-quality 3D environments, landscapes, and assets that enhance storytelling and user experience. The ideal candidate has a strong artistic eye, technical proficiency in 3D tools, and the ability to collaborate with designers, developers, and other artists to bring environments to life. Key Responsibilities Create high-quality 3D environments, including terrain, architecture, props, and set dressing Develop assets from concept art to final in-engine implementation Optimize environments for performance while maintaining visual fidelity Work with level designers to ensure environments support gameplay and narrative Apply lighting, textures, and materials to achieve desired visual style Use industry-standard tools such as Unreal Engine, Unity, Blender, Maya, or 3ds Max Maintain consistency with art direction and project requirements Troubleshoot and resolve technical and visual issues Participate in reviews and iterate based on feedback Qualifications Bachelor's degree in Game Art, 3D Design, Animation, or related field (or equivalent experience) 2–5+ years of experience in environment art for games, film, or real-time applications Strong portfolio showcasing environment design and 3D assets Proficiency in tools like Blender, Maya, 3ds Max, Substance Painter/Designer, and game engines (Unreal/Unity) Understanding of lighting, composition, color theory, and spatial design Knowledge of optimization techniques for real-time rendering Familiarity with PBR workflows and asset pipelines Core Competencies 3D Modeling & Texturing Environment Design & Composition Lighting & Rendering Technical Optimization Creative Problem-Solving Collaboration & Feedback Integration Preferred Qualifications Experience with photogrammetry or procedural generation tools Knowledge of scripting (Python, Blueprints, or similar) Experience working on shipped titles or production projects Benefits Competitive hourly compensation Flexible remote work options Opportunity to work on cutting-edge creative projects Collaborative and creative team environment Career growth in game development or digital media
Responsibilities
Design and build immersive 3D environments, landscapes, and assets for games, film, or interactive media. Collaborate with designers and developers to optimize environments for performance while maintaining visual fidelity and narrative support.
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