Environment Artist - Levels \u007C Destiny 2 at SkyBox Labs
Burnaby, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

01 Jun, 25

Salary

87000.0

Posted On

01 Mar, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHO IS SKYBOX LABS?

Recognized as one of BC’s Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. Since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 250+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

INTERESTED? LET’S TALK ABOUT WHAT WE’RE HIRING FOR:

SkyBox Labs is looking for an Environment Artist to join our team and contribute to the immersive worlds of Destiny 2. This role offers the opportunity to work closely with multiple teams of skilled and talented individuals to shape compelling game spaces. Your focus will be on engine-driven world-building, owning your space from ideation to the finished level, placing pre-made assets, and utilizing your creative power to bring vibrant environments to life.
If you’re passionate about crafting incredible worlds and want to play a key role in shaping the rich world of Destiny 2, we’d love to hear from you!

Responsibilities
  • Work closely with designers, artists, and other disciplines to craft immersive spaces that align with gameplay and narrative needs
  • Build world layouts using a mix of organic and hard surface elements
  • Own your space from ideation all the way to fully realized, living environment
  • Work directly in-engine to refine level layouts, composition, and environmental storytelling
  • Optimize and problem-solve within a proprietary pipeline, ensuring performance goals are met without sacrificing quality
  • Collaborate with level designers to ensure world layouts enhance the player experience
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