Environment Artist (m/f/d)
at Deca Games
Remote, , Ireland -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 19 Jan, 2025 | Not Specified | 19 Oct, 2024 | N/A | Communication Skills,Zbrush,World Building,Game Engines,Color Theory,Concept Art,Video Games,Completion,Storytelling,3Ds Max,Environment Art,Photoshop,Substance Painter | No | No |
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Description:
ABOUT DECA GAMES
We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.
DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
REQUIREMENTS
- Proven experience in environment art for video games, particularly in MMOs or open-world games.
- Ability to take 2D concept art to completion.
- Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop).
- Strong understanding of lighting, composition, and color theory.
- Knowledge of game development pipelines and the ability to work with various game engines, experience with in-house engines is a plus.
- Strong teamwork and communication skills, with the ability to collaborate effectively with cross-functional teams.
- Ability to provide feedback to outsourcers.
- A good understanding of MMO games, storytelling, and world-building.
Responsibilities:
ABOUT THE ROLE
As an Environment Artist at DECA, you will be an essential contributor to the creation of the game world’s visuals. You’ll collaborate with a dedicated team of artists, designers, and engineers to design, model, and texture environments, breathing life into the virtual worlds that will captivate players. If you have a passion for world-building and the creative skills to make it a reality, we want you to be part of our exciting journey.
RESPONSIBILITIES
- Design and create visually stunning and immersive 3D environments, landscapes, and assets that seamlessly blend with the game’s narrative and art direction.
- Contribute to the development of game worlds, including terrain, architecture, vegetation, and props. Ensure consistency with the game’s lore and thematic elements.
- Exhibit good color theory and technical expertise in architectural layout, lighting, scene composition, and environmental FX polish (bloom, color adjust, fog, etc.).
- Creatively model from rudimentary or unfinished concepts, showing understanding of the goals of the design, to final, production-ready models.
- Produce high-quality textures and materials to breathe life into the game’s environment, emphasizing realism and visual appeal.
- Create shaders for environment assets, volumetrics, decals, ambient effects, etc.
- Collaborate with technical artists and engineers to optimize assets for in-game performance while maintaining artistic integrity.
- Work closely with art directors, level designers, and other artists to ensure that environmental art aligns with the game’s overall vision.
- Provide feedback on environmental art created by other team members, ensuring it meets the established standards.
- Maintain comprehensive documentation and asset libraries for environmental assets.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
Web / Graphic Design / Visualiser
Illustration
Graduate
Proficient
1
Remote, Ireland