Start Date
Immediate
Expiry Date
09 Dec, 25
Salary
0.0
Posted On
10 Sep, 25
Experience
3 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Communication Skills, Max, Traditional Art Skills, Color, Game Engine, English, Real Time Rendering, Zbrush, Photoshop, Maya, Mastery, Shape
Industry
Information Technology/IT
Company Description
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Job Description
Responsibilities: Partner collaboration with external vendors; asset review and feedback; artistic guidance; technical oversight; documentation and style guides; cross-discipline collaboration; QA in-engine.
Qualifications
Additional Information
Please refer the Job description for details