Environment Surfacing Artist at DNEG
London W1W, , United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

10 Dec, 25

Salary

0.0

Posted On

10 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Balance, Illustration, Mari, Props, Production Experience, Photoshop, Textures, Renderman, Design, Painting, Architecture

Industry

Information Technology/IT

Description

JOB REQUIREMENTS:

  • Experience working on feature animated films of varying artistic styles.
  • Production experience as an Environment Surfacer including some or all of: props, architecture, terrain and vegetation.
  • A strong sense of colours and textures balance with the ability to adapt to any look or style.
  • Ability to work closely with Surfacing Leads and Supervisors to ensure the quality and technical viability of environment assets for a production.
  • Ability to effectively translate your ideas, suggestions, and questions with other members of the team.
  • Highly developed skills with grooming tools and understanding of general use in environments.
  • Proficient in Mari (preferred), Substance, Photoshop, or BodyPaint 3D.
  • Production experience in modern ray-tracing or path-tracing software like RenderMan or Arnold.
  • Demo reel with descriptive breakdown illustrating knowledge and experience in painting, illustration, or design.
Responsibilities
  • Create unique CG environment surfacing and grooming using provided reference material.
  • Submit your work to dailies and attend production reviews. Receive and address artistic and technical feedback.
  • Quality check your work before handing off to downstream depts using DNEG protocols.
  • Learn and become familiar with DNEG Surfacing Dept workflows and pipeline tools.
  • Attend various project-specific reviews/discussions, department assembly, and other mandatory meetings.
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