Expert Technical Designer Animation / Concepteur expert technique en animat at 2K
Quebec City, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

22 Jun, 25

Salary

0.0

Posted On

22 Mar, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Teams, Documentation, Mesh

Industry

Animation

Description

QUI NOUS SOMMES

Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com.
Gearbox Software est à la recherche d’un expert concepteur technique en animation. Le rôle consiste principalement à développer de nouveau système d’animation dans l’engin et supporter les outils déjà en place. De travailler avec l’équipe d’animation pour améliorer les pipelines, la planification du contenu et l’efficience général du travail.

QUALIFICATIONS :

  • Familiarité avec les systèmes d’animations retrouvés dans les engins de jeu.
  • Familiarité avec les pipelines d’animations de la conception du mesh à l’intégration des assets finaux.
  • Capacité à interagir et travailler avec des équipes connexes.
  • Habilité à développer des systèmes de la conception à l’intégration finale.
  • Une attitude positive et l’habilité à recevoir des retours constructifs sur la présentation et le « game feel »

WHO WE ARE

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com.
Gearbox Software is looking for an Expert Technical Design Animator with a passion for pushing character animation fidelity in games to new levels. This role primarily focuses on developing new animation features in-engine and providing ongoing support for current tech and working to create improved pipeline and planning practices with animation to improve overall content efficiency.

QUALIFICATIONS:

  • Familiarity with animation systems including blending, warping, layering, synched choreography, and state machines.
  • Needs to be familiar with animation pipelines from mesh to implementation of final assets.
  • Able to collaborate and work well with teams from various disciplines.
  • Ability to own a feature from pitch and documentation to prototype and final implementation.
  • A positive attitude and an ability to receive and provide objective feedback on areas of game feel and presentation.
Responsibilities
  • Create & maintain animation blueprints / state machines / character data
  • Tune blending for gameplay animations.
  • Break-down, and document, design features into easy to animate content.
  • Work with Designers and Animators to maintain/monitor best practices and optimal workflows.
  • Support animation content implementation with other departments including Missions, Systems, and Gameplay teams.
  • Research & prototype new animation systems for use by Animation and Design teams.
  • Communicate and work closely with Gameplay and Engine Programmers to develop new features needed to deliver highly polished, sophisticated presentations.
  • Document system functionality and breakdowns for use by future employees or other teams.
  • Identify potential pipeline improvements and act to improve them.
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