Start Date
Immediate
Expiry Date
14 Nov, 25
Salary
95000.0
Posted On
15 Aug, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Shader Creation, Nuke, V Ray, Water, Pipelines, Steam, Cinematics, Vex
Industry
Information Technology/IT
CoSA VFX is an award winning, fast-paced and highly collaborative Visual Effects studio with teams across North America. We are seeking experienced FX Houdini Artist for current and upcoming projects in the province of British Columbia.
CoSA teams finish shots independently on a tight episodic TV schedule and work effectively as part of a team collaborating on larger sequences. We implement fast, effective solutions to shot production challenges using off-the-shelf and custom tools, as well as interpret and facilitate client notes to rapidly achieve the client’s desired look or result. In simpler terms, we work smart and fast in a small, friendly environment.
This role reports to the Global Head of CG
The successful candidate must reside in Canada at time of application and be able to demonstrate the ability to work legally in Canada.
REQUIREMENTS:
· 4+ years of professional experience in film, streaming episodics, cinematics, or high-end commercials.
· Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction.
· Strong understanding of simulation techniques, procedural workflows, and FX optimization.
· Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra).
· Working knowledge of production tracking tools such as Ftrack, ShotGrid, or equivalent.
· Ability to adapt to various art styles and quickly learn new tools and pipelines.
· Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines.
PREFERRED SKILLS:
· Python and HOM scripting; VEX experience a plus.
· Procedural shader creation and USD-based FX workflows.
· FX concept art skills for pitches and look development.
· Compositing experience in Nuke.
Job Types: Full-time, Fixed term contract
Contract length: 4 months
Pay: $95,000.00-$165,000.00 per year
Benefits:
Work Location: Remote
Expected start date: 2025-09-1
· Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines.
· Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction.
· Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists.
· Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering.
· Maintain consistency with established art styles while adapting to the creative needs of individual projects.
· Participate in reviews and critiques, providing solutions to enhance quality and efficiency.
· Research and collect reference material to guide look development.
·Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots.