FX Outsource Artist at Epic Games
Montréal, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

14 Sep, 25

Salary

0.0

Posted On

16 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHAT WE DO

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

Psyonix is searching for an FX Outsource Artist to support and supervise creative content provided by outsourcing partners. The FX Outsource Artist will provide front-line creative feedback for work submitted for review. The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo references, creating asset block-outs, creating simple block-out paintovers, and finally, packaging all files to send off to the external artists.

IN THIS ROLE, YOU WILL

  • Work with the Art Leads and Director level to establish visual direction for our outsourcing vendors
  • Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors
  • Clearly communicate feedback to the outsource partner, and ensuring those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of FX being created
  • Need to have a strong sense of weight, timing, motion, and demonstrate technical aptitude with Materials and Logic
  • Train outsource partner artists in Psyonix’s specific techniques and best practices
  • Foster the remote teams’ enthusiasm for the project
  • Work with internal stakeholders and or IP owners on licensed asset approvals
Loading...