Game Artist Senior at Ant-Tech
Hà Nội, , Vietnam -
Full Time


Start Date

Immediate

Expiry Date

19 Oct, 26

Salary

0.0

Posted On

21 Jul, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

2D Game Art, Visual Development, Character Design, UI/UX Art, 2D Animation, Photoshop, Illustrator, Spine, AI Art Workflows, Unity, UA Creative Design

Industry

Software Development

Description
Give Mood Boost its look — lovable characters and worlds that read instantly in-game and hook players in the first 3 seconds of an ad. Tasks Responsibilities Visual Development Shape the art style for each game and the studio. Design characters (like Mood) and their worlds. Create playful, readable UI/UX art. Production Produce 2D assets and basic animation. Icons, screenshots, and store assets. Keep quality and style consistent across games. UA Creative Support Partner with the UA workshop on ad-ready art, video, and playables. Iterate creatives on IPM / CTR signals. Pipeline & Direction Standardize the art pipeline; use AI tools to move faster. Set direction and mentor artists who join later. Requirements Success Metrics Craft Art QualityStyle Consistency Speed Asset DeliveryIteration Time Impact Store CTRCreative IPM Requirements Must Have 4+ years of 2D game art for mobile. Strong stylized / casual portfolio. Fluent in Photoshop, Illustrator, or equivalent. Basic animation (Spine or equivalent). Nice To Have AI art workflows. UA creative experience. Implementing assets in Unity. Range across multiple styles.
Responsibilities
Shape the art style and design characters and worlds for mobile games while producing 2D assets and UI/UX art. Collaborate with the UA workshop to create high-performing ad creatives and standardize the art pipeline using AI tools.
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