Game Designer at Tripledot
, , Belarus -
Full Time


Start Date

Immediate

Expiry Date

20 Jun, 26

Salary

0.0

Posted On

22 Mar, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Design, Game Features, Game Systems, Game Documentation, GDD, Feature Specs, LiveOps Events, Product Metrics, Player Behavior Analysis, Data-driven Decisions, A/B Testing, Game Balance, Interpersonal Skills, English Proficiency, Level Design, Ad Monetization

Industry

Computer Games

Description
Game Designer Department: Game Design Employment Type: Permanent - Full Time Location: Minsk, BY Description Who are we? Tripledot is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Belka Games Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players. Our team is looking for an active and self-motivated Game Designer. Key Responsibilities Design and improve game features and systems for an existing project Create and maintain game documentation, including GDD and feature specs Plan, implement, and operate LiveOps events and activities Work with product metrics, analyze player behavior, and make data-driven decisions Design, run, and analyze A/B tests to optimize game features and monetization Balance game systems and evaluate their performance through analytics Skills, Knowledge and Expertise What we need from you: 2+ years of experience as a game designer Experience working on live game projects Good knowledge of the game market as well as strong gaming experience Experience creating and maintaining game documentation (concept documents, GDDs, balance tables) Ability to work with analytics and understanding of product metrics Experience with A/B testing or data-driven feature development Ability to set goals and focus on results Strong interpersonal skills Knowledge of English at an intermediate level and above What we'd like: Knowledge of level design principles for puzzle mechanics Experience working on hybrid-casual projects and ad monetization Experience designing or operating LiveOps features and events Desire to expand product expertise Benefits 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year Hybrid Working: We work in the office 3 days a week, Tuesdays and Wednesdays, and a third day of your choice. 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. Lunch: Provided daily in the office to keep you fueled and focused. Continuous Professional Development: Propel your career with continuous opportunities for professional development. Private Medical Cover: Ensure your health is in good hands through private health insurance Sport Compensation: Stay fit and active with our sport compensation benefit. Taxi to compensate for travel to the office. English Classes: Enhance your English skills with our provided English classes.
Responsibilities
The Game Designer will be responsible for designing and improving existing game features and systems, while also creating and maintaining necessary game documentation like GDDs and feature specifications. This role involves planning, implementing, and operating LiveOps events, analyzing player behavior using product metrics, and running A/B tests to optimize features and monetization.
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