Game Developer at LOCKHEED MARTIN CORPORATION
Halifax, NS, Canada -
Full Time


Start Date

Immediate

Expiry Date

09 Dec, 25

Salary

0.0

Posted On

10 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Web Development, Unity, Node.Js, Mongodb, State Diagrams, Graphql, Unreal, Three.Js, Visual Design, Postgresql, Synchronization, Documentation, Rest, Game Design, Integration, Granite, Design, Developer Tools, Adobe Creative Cloud, Jira, Wireframing, Predictive Analytics

Industry

Information Technology/IT

Description

ABOUT US

Headquartered in Ottawa, Lockheed Martin Canada is the Canadian unit of Lockheed Martin Corporation, a global defense technology company driving innovation and advancing scientific discovery. Our all-domain mission solutions and 21st Century Security® vision accelerate the delivery of transformative technologies to ensure those we serve always stay ahead of ready. We operate major facilities in Ottawa, Montreal, Halifax, Calgary and Victoria and work on a wide range of programs from advanced naval technology products, aircraft sustainment, and unmanned systems software. This position is part of the Rotary and Mission Systems business area, where employees across Canada support engineering, systems integration, training, sustainment and in-service support programs for Canadian and international military customers across land, air and sea.

Programing / Design Experience:

  • Game Engines: Unity, Unreal, Godot, or WebGL frameworks (Three.js, Babylon.js).
  • Design, altering and manipulating 3D models (Blender, Max, Maya).
  • Web Development: HTML5, CSS3 (Flexbox/Grid), JavaScript/TypeScript.
  • Node.js and modern web frameworks (ReactJS, Vue, Angular).
  • Integration of interactive 3D models (GLB/glTF) with JSON-defined state machines.
  • API design, documentation & integration (REST, GraphQL, Swagger).
  • Unit, integration, and end-to-end testing.
  • Visual design for scenario flows (user journeys, state diagrams).
  • GitLab (CI/CD pipelines, issue tracking).
  • Visual Studio Code / Chrome Developer Tools

Education:

  • Diploma in game development/design or related discipline
  • 0-2 years experience in Game desig
Responsibilities

ABOUT THE ROLE

As a Game Developer within our Training and Sustainment Development team, you’ll be pivotal in crafting immersive, interactive training experiences using Unity. You’ll collaborate closely with Instructional Designers, Subject Matter Experts, and our broader development team – including Product Owners, QA, Backend Developers, and DevOps – to build engaging 3D simulations that connect our customers to our services. Your primary focus will be designing and implementing these simulations, leveraging your expertise in Unity, 3D modeling (Blender, Max, Maya), and C# scripting. You’ll develop modular simulation components, integrate them with Learning Management Systems using xAPI, cmi5, and SCORM standards, and build real-time data exchange through RESTful APIs and WebSocket endpoints. You’ll utilize your skills in C# and Unity’s scripting capabilities to create compelling user interfaces, ensuring a seamless and accessible experience across various platforms – from desktop to web and tablets. A user-centric approach, utilizing visual design for scenario flows and prototyping, will be critical to your success.

Tasks include:

  • Design and implement immersive, interactive training modules using modern 3D/game frameworks.
  • Develop modular simulation components with interactive 3D models.
  • Integrate training modules with Learning Management Systems using xAPI, cmi5, and SCORM standards.
  • Build and consume RESTful APIs and WebSocket endpoints for real-time simulation data exchange.
  • Incorporate AI-assisted tutoring and analytics modules to provide adaptive feedback and predictive insights.
  • Optimize applications for multi-platform deployment (desktop, web, tablets, secure on-prem environments).
  • Collaborate with Instructional Designers and SMEs to translate operational procedures into interactive scenarios.
  • Write clean, reusable, and testable code with a focus on modularity and scalability.

WHAT YOU BRING TO THE ROLE

Programing / Design Experience:

  • Game Engines: Unity, Unreal, Godot, or WebGL frameworks (Three.js, Babylon.js).
  • Design, altering and manipulating 3D models (Blender, Max, Maya).
  • Web Development: HTML5, CSS3 (Flexbox/Grid), JavaScript/TypeScript.
  • Node.js and modern web frameworks (ReactJS, Vue, Angular).
  • Integration of interactive 3D models (GLB/glTF) with JSON-defined state machines.
  • API design, documentation & integration (REST, GraphQL, Swagger).
  • Unit, integration, and end-to-end testing.
  • Visual design for scenario flows (user journeys, state diagrams).
  • GitLab (CI/CD pipelines, issue tracking).
  • Visual Studio Code / Chrome Developer Tools.

Education:

  • Diploma in game development/design or related discipline
  • 0-2 years experience in Game design

ADDITIONAL SKILLS DESIRED FOR THE ROLE

  • VR/AR development (training or visualization use cases)
  • Experience with SQL/NoSQL databases (PostgreSQL, MongoDB)
  • MLOps and deployment of on-prem LLMs (Granite, LLaMA, Gemma, etc.)
  • Multiplayer networking and synchronization in training environments
  • Knowledge of predictive analytics and real-time dashboards for training evaluation
  • Knowledge of CAF/DND digital and AI strategies and Five Eyes interoperability standards
  • Experience with wireframing, prototyping, and UI/UX design for training authoring tools
  • Knowledge of Docker/Podman (containerization)
  • Experience with Jira or similar Agile work planning/tracking tools
  • Experience with Adobe Creative Cloud
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