Start Date
Immediate
Expiry Date
18 Nov, 26
Salary
0.0
Posted On
20 Aug, 26
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
Yes
Skills
Industry
Film, Television & Video Production
At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a cooperative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in... Reporting to the Executive Producer (MCoC), the
Game Director
owns the creative and gameplay direction of MCoC. The Game Director sets the vision for the game, holds the bar on player experience, and makes the calls that shape what we build, how we tune it, and how it lands with players. You’ll lead the Design discipline, partner closely with the Director of Product on roadmap and strategy, and work daily across Production, Engineering, Live Operations, Marketing, and Community to operate the game at championship level. This role is a full-time, on-site position based 5 days a week at our Downtown Vancouver studio. In this role, you can expect to:
Creative and Gameplay Direction:
Set and steward the long-term creative and gameplay direction of MCoC. Define and evolve the design pillars that govern Champion design, combat systems, progression (including Ascension), live events, and the end-to-end player journey. Hold the bar on quality and craft across every tentpole, saga, season, and live moment shipped. Make the calls on what gets built, how it gets tuned, and how it lands with players.
Design Discipline Leadership:
Lead the Design team, including the Lead Designer and senior designers across combat, economy, content, and systems. Mentor and develop the Design discipline, building confidence, ownership, and craft. Establish and protect the design standards by which all MCoC content is evaluated. Recruit, retain, and grow design talent at all levels.