Start Date
Immediate
Expiry Date
05 Dec, 25
Salary
0.0
Posted On
06 Sep, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Critical Thinking, Photoshop, Video Games, Powerpoint, Game Design, Game Engines, Leadership, Unreal
Industry
Graphic Design/Web Design
Job Description
As a Game Director at Ubisoft Toronto, you transform a creative vision into a variety of systems and mechanics that combine to create an engaging experience for players to enjoy. You provide your team with the direction to design their specific gameplay features and allow them the flexibility to experiment and iterate.
While your designers focus on their areas of ownership, you pay attention to the larger picture, overseeing how the overall player experience and game systems are coming together: Core game loop, gameplay depth, user experience, progression, pace, balance, and – of course – quality. You ensure that all elements related to design work together cohesively to fit the intended experience and make it fun.
On Being a Game Director on Splinter Cell:
As a Game Director on Splinter Cell, you are responsible for the moment-to-moment gameplay. How do the gadgets work? How do NPC search when they notice something amiss? How light does the camera need to feel? How much noise does it make when Sam Fisher takes down an enemy? You’ll be helping us execute all of these things. Perhaps more importantly, you’ll be fine tuning the experience when all of those things come together. You’re helping all of the elements resonate at just the right frequency, to ensure a highly polished, hardcore stealth experience that invites players in, and rewards mastery.
The daily life of a Game Director at Ubisoft Toronto:
QUALIFICATIONS
Please refer the Job description for details