Game Economy Designer at Gameloft
Bucharest, , Romania -
Full Time


Start Date

Immediate

Expiry Date

24 Aug, 26

Salary

0.0

Posted On

26 May, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Economy Design, Balancing, Analytical Thinking, Excel Modeling, F2P Economy Models, Data Interpretation, Progression Design, KPI Analysis, Live Ops, System Design

Industry

Computer Games

Description
Job Description Main challenge Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it). What it means on a daily basis Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems. Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department. Work with design to ensure economy systems are aligned with other systems, not just co-existing. Build and maintain progression models in Excel to predict how players evolve over time. Design testing setups and player profiles, then compare expected vs. actual progression. Identify where progression breaks down (too fast, too slow, irrelevant rewards, dead systems). Help define tracking needs so we can actually understand what players are doing. Analyze data and adjust balancing to improve retention and long-term engagement. Keep an eye on how other games solve similar problems—both inside Gameloft and outside. What success will look like Players don’t just follow quests - they set their own short and mid-term goals The economy gives a reason to engage with multiple systems, not just one dominant loop Progression feels consistent and readable, without sudden walls or meaningless rewards New content (dragons, features, expansions) plugs into the economy without breaking it We avoid both extremes: players running out of things to do or feeling forced to grind Who you would be working with Creative Director Game Designers Product Managers Product / Monetization stakeholders Data / Analytics UI/UX Production Your recruitment journey First interview: discussion around experience and approach Test: progression / economy case Second interview: deep dive on your thinking and tradeoffs Final interview: alignment on how you approach player experience vs business needs Where this role can take you Senior / Lead Economy Designer Ownership of progression and economy across a live product Strong influence on product and liveops decisions Qualifications What you need to succeed Experience as Game Economy Designer / Balancer Strong analytical thinking - able to break problems into variables and relationships Ability to model progression in Excel Understanding of different economy models (F2P, premium, hybrid) Ability to interpret data and turn it into concrete changes Experience working with tracking data Who you are You think in player behavior and systems, not just numbers You’re comfortable saying “this will break the game economy” even if it’s unpopular You understand that progression design is often about tradeoffs, not perfect balance You can work in an environment where things change and assumptions get invalidated You don’t default to copying F2P patterns if they don’t fit the game Additional Information What's in it for you Benefits Short Friday schedule, so you can start your Weekend at 4pm! Hybrid work (2 days /week from the office) Medical insurance package, in partnership with Regina Maria Clinic 2 months/year of full remote to work from anywhere you want! Monthly budget for My Benefits platform Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated! Life at Gameloft Bucharest Flexibility around core studio hours Book your free massage @office, every Tuesday and Thursday! Unique creative and professional work culture that values diversity Supportive working climate, a team with a free communication style Bookster (borrow books for free, delivered in the office) All the usual perks: free coffee, free fruits, relaxation area How to proceed We can’t wait to find our next great team member! Please apply with your CV in English. #LI-Hybrid Work Model: Hybrid
Responsibilities
Own the game economy and progression systems to ensure long-term player engagement without excessive grinding. Design resource flows, build progression models in Excel, and analyze data to balance the economy for live operations.
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