Game Engineer, Infrastructure and DevOps at Rushdown Studios
Remote, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

28 Nov, 25

Salary

135000.0

Posted On

28 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Kubernetes, Orchestration, Containerization, Microsoft Azure, Pipelines, Automation Tools

Industry

Information Technology/IT

Description

ABOUT THE STUDIO

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games — and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

REQUIREMENTS

  • Three (3) years of professional experience with Microsoft Azure.
  • Familiarity with version control systems for large binary assets.
  • Proficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild).
  • Experience with containerization and orchestration (e.g., Docker, Kubernetes).
  • Understanding of game packaging and deployment requirements for different platforms.
  • Experience compiling code and/or managing pipelines that compile code.
  • Ability to debug unexpected issues that arise during development.

How To Apply:

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Responsibilities

ABOUT THE ROLE

Rushdown Studios is looking for an experienced Game Infrastructure and DevOps Engineer to join us in support of an existing partner studio! In this role, you’ll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project.
Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below!
Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we’re currently registered to conduct business (e.g., CA, CT, GA, KS, MA, MD, MI, OH, NC, PA, TX, WI).

RESPONSIBILITIES

  • Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation).
  • Design, implement, and maintain cloud infrastructure for game development and live-service games using one or more cloud platforms (e.g., AWS, Azure, GCP).
  • Deploy infrastructure as code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.
  • Promote cloud security best practices and compliance requirements for gaming infrastructure.
  • Design and develop CI/CD pipelines for game builds and deployments.
  • Automate game asset packaging and distribution workflows.
  • Optimize build times and artifact management for large game projects.
  • Enable multiple teams with development environment automation.
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